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Bralix

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A little simple right now but off to a good start, just needs some more features but I know its only 0.6 right now. I'd like to recomend maybe slowing down the colour transition some. But I understand if you mean the disorientation it gives to be part of the challenge. If this ends up getting blammed don't let that deter you, as you refine it the score will get higher and higher.

GGPlayer51 responds:

thanks for the feedback I will slow down the colors!
1.0 coming soon!

Kinda short but thats not so bad really per say. Feels kind of empty without any sound (unless there is sound and Im experiencing some kind of browser based glitch in which case woops sorry). Ran into an funny glitch(I think?) with one of the rocket launching guys who was moving, I jumped onto its head and it was continuing to back up, then what I think was the glitch kicked in when I managed to jump behind him. He started going the other way at high speed like he was running away from me lol

It did that till he hit the wall at the end of the stage where I put him out of his misery (may he rip). Had an ok time with it and I like the kind of game boy look this has with the shades of green. Nice job on this.

itsNiima responds:

Thanks for the review! I'm not sure what caused those glitches so I'll try to work on that

This was really fun up until I encountered a strange glitch where the first boss Pro20 seems to restart after being defeated but in a seeminly broken way that soft locks you. After you beat it and the dialogue ends the next room loads with you off in the corner of a big void and the boss is re announced. Then it just shows you a void with the boss music playing and you cant do anything. I restarted and went back to it but it happened again. Im not gonna rate the game poorly at all for it though because it was pretty fun and cool despite this singular hitch. I was running on a unmodified google chrome if that helps at all.

Again, despite that the game was pretty cool. the boss gave me a kind of flowey vibe, and a few things here and there also kind of reminded me of undertale tho idk if that was intentional, still cool though. Seriously good job on this.

FiberBriver responds:

Thank you, the bug has been fixed. Very urgently I might add. A glitch with the animations, should be fixed now.

Pretty good, can't wait to see more of it. Noticed a couple glitches I wanna respectfully point out. When you kill enemies if you run towards them as they are dying they can still hurt you. Also when you jump head first into a platform you will hang below it and can glide along under it, however depending on how you chose to design future levels this could pottentially be made worked into a feature depending, maybe there could be big pits where you gotta use that to get across. Im just kinda spiting out ideas off the top of my head however so take that with a grain of salt, this was a fun little demo.

Allawi responds:

of course in next update these bugs will be fixed and more new things will be added, Thanks :)

In the end I am the fool who took this journey. Not only am I such a chump that I took the complete journey, but about half way through I got turned around and accidentally walked all the way to the start. Still with deep determination and resolve I turned back around and walked. I did not stop, I kept going. At moments I began to lose hope, I noticed when I would walk in certain strange angles I could see a glimmer of white light at the end of the tunnel. This was the hope that kept me moving.

Alas it seemed the more I would chase that light at any angle, it would flicker away. Likely some sort of glitch showing me a reflection of the "Hallway" text at the start. As the white light faded I still told myself "There is change as I move, surely this is sign of objective progress, I will not falter and I will not cease. I will push forward." and I did so. I did so for just under an hour. At the end I reached my reward, and I have no fury or rage, I knew somehow long before I reached the end this would be the result of chasing the void. Nothing. In the end there was nothing. What was the horror? The scary sounds of the hallway? No, after the 6th or 7th loop of those sounds I think anyone would have grown used to them, though maybe the faint of heart (or the far more intelligent) would have ceased this psychological self harm long before hand.

The horror is maybe the time sacrificed in this journey, a journey that likely used less time in its construction than that which it takes to embark upon and complete it. The horror very well may be the lost time and the empty wall at the end, the voids reward. Nothing.

I told myself I would blam this, and on a certain principle I feel like I really ought to. But I have nothing to be mad at but myself here, it became very obvious what the likely outcome would be about half an hour before I reached it. It would have been a nice suprise if something was at the end of it all. But this is fitting in a way, at the risk of sounding like the most pretentious son of a bitch to post on this website I am going to say this ending is about as "scary" as it could have been at the psychological level. At the end of the long dark void, there is simply nothing.

Thank you for helping me kill a little bit more of my time as I am always looking for new ways to do so. Forgive me for still leaving a low rating as well as this long winded and pretentious review, it is how I cope with this final and ultimate horror I have just subjected myself to.

Apple952 responds:

Thank you for playing. This is exactly what I had hoped for, posting a game like this. The true horror is the Insanity of walking for minutes and minutes on end, expecting a different result to what is actually at the end. Then again, when I walked the full length of the hallway, I reflected and thought about all the other things that I could be doing. But I knew that there is nothing at the end of the hallway. Thank you for not blamming my little horror game. Another is in the works ;)

Im not gonna blam it so that maybe it wont get deleted but I gotta be fair with the score. Its kinda bare bones and feels like the test version of a future game. The controls are kind of odd and its hard for me to describe, like the directions dont always line up with what it feels like it should when you try to move. The bullets fire slow enough that you can kind of dodge if you want so thats cool, but if you try to fire multiple rounds it cancels the previous bullet every time you try to fire. Funny enough though I found a strat where you can just run up on the red guy and with your gun super close and you can then spam shot, because the bullet touches him before the next one can cause it to despawn.

Someone else might explain better I hope but it probably got blamed before because it feels like it needs a little bit of work. Dont be discouraged though, you can code better than me so thats at least a damn good start.

idkhowcanacarfly responds:

thats fair.

It seems alright, I ran into a what I think might be a glitch, I fell throgh the floor 3 times in a row during the 1st areas boss. Once that happens there doesn't seem to be any way to get back up in the pit that exists down there save for just waiting for the flying green things to kill you. Technically speaking if you dont already have those things chasing you by that point and run into them on purpose you are just permenantly stuck down there once they despawn. But it seems like if you wait a long time the boss will just dispatch itself over time. Other than that it seems like a beta for a decent platformer.

MilkCuzYes responds:

If you press ESC then you can pause and go to the main menu. Once there then you can click play and it will restart at the beginning of the boss room. As of now I don't really know how to prevent the glitch through the floor. I will add a key for restarting the room though (R).

Thanks for the feedback

Used to have an account I made back in 2006 but forgot what the username was and thus how to sign in. All I did was watch shit and never talked to anyone so nothing lost really.
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