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Bralix

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Really cool stealth game, my singular critic is that when you suck like I do the voice lines start getting old when I hear them repeat like 10 times in rapid succession (only cause I die 10 times in rapid succession though lol) A late merry christmas and happy new year to your friendo

crowdedgames responds:

I'll put a button to skip the voice lines! Thanks for your feedback!

I love the music in this first of all. This is kind of bare bones but the concept has a lot of pottential. If you update this it would be cool to see more enemy variety and stuff to do with the money like armor for the base and automated defense. I say that and for all I know that was already the plan, or I just didn't play long enough to see anything new. I went for 343.94 in time and had over 9000 (lol but literally 9616 to be exact) dollars and assumed that was all there was to see. Im gonna favorite this and I hope you build off of this, its already a little fun as it is but there could be a lot more. Good job honestly.

Ixeslegend responds:

Yes! As you said this really just was a concept, thanks for giving me courage to continue working!

Ok I dont want you to be discouraged in any way here cause I know I personally dont know crap about actual game programming. But I really just gave it my best try and it feels a bit janky. Maybe Im not doing something right but the big fire breathing frog boss seems impossible. The style here is nice, simple atari looking stuff and while I cant figure out what comes after fire breathing frog the enemy designs are cool. I got good enough I could make it to the frog while taking 0 damage but its impossible to dodge his fire for very long and it seems like you mostly have to get lucky and hope he does not hit you. But thus far in about 20 tries I am leaning on space to spam fire on it and the frog just wont die. I noticed , and this is a less consequential thing, spam firing at the flying green space invader bugs causes their half complete death animation to keep flying at you and damage you. I can tell you put a good amount of work into enemy design though and its cool to see every room has different enemies just in what little I have seen so far. I feel like maybe the player could use a slight speed boost but Im also just spit balling off the top of my head right now ways to make the frog fire dodgable. If Im not even supposed to be trying to kill the frog or something though feel free to call me an idiot tho and sorry if Im coming off as pretentious or something typing out this giant essay to you like I think Im some big shot game critic. If you make some changes or if I am doing something wrong here let me know and Ill change the review up however, I hope you go far friendo.

Edit: OK so I was thinkin bout that game for a few days and felt like I was too harsh and that maybe JUST MAYBE it could have been that I suck or something (also idk why I was calling that thing a frog cause it looks more like a salamander now that I see it again) long story short I came back and just kept trying and realized I could in fact dodge the fire and that I was just going about it stupidly. Sorry for the low rating before, Im only sad it has to end for now at that boss. Gonna keep checking back for more.

blombluss responds:

Hiya! Yeah, it's definitely waaaaaay janky! :D I'm not much of a programmer, and what you see there is about as good as I can manage! :D You make some good, constructive, and helpful points, and I very much appreciate the feedback, squire! *thumbs up*

Used to have an account I made back in 2006 but forgot what the username was and thus how to sign in. All I did was watch shit and never talked to anyone so nothing lost really.
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Ben Gay @Bralix

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